#pragma once #include class Field { public: Field(int i_width, int i_height, float fl_pheromone_max); ~Field(); void tick(); void add_pheromone(float fl_x, float fl_y, float fl_strength); float get_pheromone_strength(float fl_x, float fl_y); float get_pheromone_strength(int i_x, int i_y); float get_pheromone_max(); private: int i_width, i_height; float** fl_ground; float fl_pheromone_max; };