Version 1

This commit is contained in:
Marcus Penate 2021-10-18 00:37:41 -04:00
parent 0ebd216c99
commit 94725bf255
5 changed files with 374 additions and 8 deletions

15
header/Agent.hpp Normal file
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#pragma once
#include "Field.hpp"
class Agent
{
public:
Agent(float fl_x, float fl_y, float fl_w, float fl_h, float direction, float fl_pheromone_strength, float fl_random_influence, float fl_lookahead_distance);
~Agent();
void tick(Field* field);
private:
float fl_x, fl_y, fl_w, fl_h, fl_direction, fl_pheromone_strength, fl_random_influence, fl_lookahead_distance;
};

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header/Field.hpp Normal file
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#pragma once
#include <math.h>
class Field
{
public:
Field(int i_width, int i_height, float fl_pheromone_max);
~Field();
void tick();
void add_pheromone(float fl_x, float fl_y, float fl_strength);
float get_pheromone_strength(float fl_x, float fl_y);
float get_pheromone_strength(int i_x, int i_y);
float get_pheromone_max();
private:
int i_width, i_height;
float** fl_ground;
float fl_pheromone_max;
};

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src/Agent.cpp Normal file
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#include "Agent.hpp"
#include <stdlib.h>
Agent::Agent(float fl_x, float fl_y, float fl_w, float fl_h, float fl_direction, float fl_pheromone_strength, float fl_random_influence, float fl_lookahead_distance)
{
this->fl_x = fl_x;
this->fl_y = fl_y;
this->fl_w = fl_w;
this->fl_h = fl_h;
this->fl_direction = fl_direction;
this->fl_pheromone_strength = fl_pheromone_strength;
this->fl_random_influence = 100.0f*fl_random_influence;
this->fl_lookahead_distance = fl_lookahead_distance;
}
Agent::~Agent()
{
}
void Agent::tick(Field* field)
{
///Update direction
float fl_xd, fl_yd;
if ((float)(rand()%100) < fl_random_influence)
{ //Move randomly
switch (rand() % 3)
{
case 0:
fl_direction += M_PI_4;
break;
case 1:
break;
case 2:
fl_direction -= M_PI_4;
break;
}
}
else
{ //Move based on environment
//Gather information
float fl_l_pheromone, fl_s_pheromone, fl_r_pheromone, fl_test_dir = fl_direction;
fl_xd = fl_lookahead_distance*cos(fl_test_dir);
fl_yd = fl_lookahead_distance*sin(fl_test_dir);
fl_s_pheromone = field->get_pheromone_strength(fl_x+fl_xd, fl_y+fl_yd);
fl_test_dir += M_PI/6.0F;
fl_xd = fl_lookahead_distance*cos(fl_test_dir);
fl_yd = fl_lookahead_distance*sin(fl_test_dir);
fl_l_pheromone = field->get_pheromone_strength(fl_x+fl_xd, fl_y+fl_yd);
fl_test_dir -= M_PI/3.0F;
fl_xd = fl_lookahead_distance*cos(fl_test_dir);
fl_yd = fl_lookahead_distance*sin(fl_test_dir);
fl_r_pheromone = field->get_pheromone_strength(fl_x+fl_xd, fl_y+fl_yd);
if (fl_r_pheromone >= fl_s_pheromone && fl_r_pheromone >= fl_l_pheromone)
{
fl_direction -= M_PI/6.0;
}
else if (fl_l_pheromone >= fl_s_pheromone && fl_l_pheromone >= fl_r_pheromone)
{
fl_direction += M_PI/6.0;
}
}
//Move
fl_xd = cos(fl_direction);
fl_yd = sin(fl_direction);
if (fl_x + fl_xd < 0 || fl_x + fl_xd >= fl_w || fl_y + fl_yd < 0 || fl_y + fl_yd >= fl_h)
{
fl_x = fmin(fl_w,fmax(0.0f, fl_x+fl_xd));
fl_y = fmin(fl_h,fmax(0.0f, fl_y+fl_yd));
fl_direction = 2.0f*M_PI*((float)(rand()%100)/100.0f);
}
else
{
fl_x += fl_xd;
fl_y += fl_yd;
}
//Add pheromone to new position
field->add_pheromone(fl_x, fl_y, fl_pheromone_strength);
}

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src/Field.cpp Normal file
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#include "Field.hpp"
#include <string.h>
Field::Field(int i_width, int i_height, float fl_pheromone_max)
{
this->i_width = i_width;
this->i_height = i_height;
fl_ground = new float*[i_width];
for (int i = 0; i < i_width; i++)
{
fl_ground[i] = new float[i_height];
for(int j = 0; j < i_height; j++)
{
fl_ground[i][j] = 0.0f;
}
}
this->fl_pheromone_max = fl_pheromone_max;
}
Field::~Field()
{
for(int i = 0; i < i_width; i++)
{
delete[] fl_ground[i];
}
delete[] fl_ground;
}
void Field::tick()
{
float** fl_temp_ground;
fl_temp_ground = new float*[i_width];
for (int i = 0; i < i_width; i++)
{
fl_temp_ground[i] = new float[i_height];
}
for(int x = 0; x < i_width; x++)
{
for(int y = 0; y < i_height; y++)
{
float fl_sum = 0.0f;
float fl_count = 0.0f;
for (int i = x-1; i <= x+1; i++)
{
for (int j = y-1; j <= y+1; j++)
{
if (i < 0 || i >= i_width || j < 0 || j >= i_height)
{
continue;
}
fl_sum += fl_ground[i][j];
fl_count += 1.0f;
}
}
fl_temp_ground[x][y] = fmax(0.0f, fl_sum/fl_count-0.005);
}
}
for(int i = 0; i < i_width; i++)
{
memcpy(&fl_ground[i][0], &fl_temp_ground[i][0], sizeof(float)*i_height);
delete[] fl_temp_ground[i];
}
delete[] fl_temp_ground;
}
void Field::add_pheromone(float fl_x, float fl_y, float fl_strength)
{
int i_x = (int)fl_x;
int i_y = (int)fl_y;
if (i_x < 0 || i_x >= i_width || i_y < 0 || i_y >= i_height)
{
return;
}
fl_ground[i_x][i_y] = fmin(fl_ground[i_x][i_y]+fl_strength, fl_pheromone_max);
}
float Field::get_pheromone_strength(float fl_x, float fl_y)
{
int i_x = (int)fl_x, i_y = (int)fl_y;
if (i_x < 0 || i_x >= i_width || i_y < 0 || i_y >= i_height)
{
return 0.0f;
}
return fl_ground[i_x][i_y];
}
float Field::get_pheromone_strength(int i_x, int i_y)
{
if (i_x < 0 || i_x >= i_width || i_y < 0 || i_y >= i_height)
{
return 0.0f;
}
return fl_ground[i_x][i_y];
}
float Field::get_pheromone_max()
{
return fl_pheromone_max;
}

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@ -1,9 +1,23 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <iostream> #include <iostream>
#include <vector>
#include <chrono>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include "Field.hpp"
#include "Agent.hpp"
unsigned long long SYS_TIME_US()
{
return (unsigned long long)(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now().time_since_epoch()).count());
}
int main(int argc, char* argv[]) int main(int argc, char* argv[])
{ {
srand(time(0));
int width, height; int width, height;
if (argc == 1) if (argc == 1)
@ -23,25 +37,129 @@ int main(int argc, char* argv[])
SDL_Window* window = SDL_CreateWindow("Slime Mold Simulator", SDL_WINDOWPOS_CENTERED-width/2, SDL_WINDOWPOS_CENTERED-height/2, width, height, SDL_WINDOW_SHOWN); SDL_Window* window = SDL_CreateWindow("Slime Mold Simulator", SDL_WINDOWPOS_CENTERED-width/2, SDL_WINDOWPOS_CENTERED-height/2, width, height, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
SDL_Texture* field_texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_TARGET, width, height);
Field field(width, height, 1.0f);
std::vector<Agent*> agents;
bool* start_positions = new bool[width*height];
for(int i = 0; i < width*height; i++)
{
start_positions[i] = false;
}
int created = 0;
int index = 0;
int max_count = (int)sqrt(width*height)*10;
while(created < max_count)
{
int rng_cur = rand()%(width*height/max_count);
if (rng_cur == 0 && !start_positions[index])
{
start_positions[index] = true;
created++;
}
index = (index+1)%(width*height);
}
for(int i = 0; i < width*height; i++)
{
if (start_positions[i])
{
Agent* next_agent = new Agent((float)(i%width), (float)(i/width), (float)width, (float)height, 2.0f*M_PI*((float)(rand()%100)/100.0f), 0.8f, 0.1f,3.0f);
agents.push_back(next_agent);
field.add_pheromone((float)(i%width),(float)(i/width), 0.8f);
}
}
delete[] start_positions;
SDL_Rect screen_rect = {0,0,width,height};
unsigned long long time_old, time_now;
time_now = time_old = SYS_TIME_US();
int iteration_duration = 16666/10;
int max_loops = 10000000/iteration_duration;
bool pause = true;
while(true)
{
SDL_Event event;
if (1 == SDL_PollEvent(&event))
{
if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.scancode == SDL_SCANCODE_Q)
{
break;
}
else if (event.key.keysym.scancode == SDL_SCANCODE_P)
{
pause = !pause;
}
}
}
time_now = SYS_TIME_US();
if (time_now >= time_old + iteration_duration)
{
time_old = time_now;
if (pause)
{
continue;
}
field.tick();
for(unsigned int i = 0; i < agents.size(); i++)
{
agents[i]->tick(&field);
}
SDL_SetRenderTarget(renderer, field_texture);
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); float max_strength = field.get_pheromone_max();
SDL_Rect half_screen = (SDL_Rect){width/4, height/4, width/2, height/2}; for (int x = 0; x < width; x++)
{
for (int y = 0; y < height; y++)
{
float cur_strength = field.get_pheromone_strength(x, y);
SDL_RenderFillRect(renderer, &half_screen); int color_val = std::max(0,std::min(255,(int)(255.0f * cur_strength / max_strength)));
SDL_SetRenderDrawColor(renderer, color_val, color_val, color_val, 0xFF);
SDL_RenderDrawPoint(renderer, x, y);
}
}
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, field_texture, &screen_rect, &screen_rect);
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
}
}
SDL_Delay(2000); SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window); SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();
for (unsigned int i = 0; i < agents.size(); i++)
{
delete agents[i];
}
return 0; return 0;
} }