This commit is contained in:
Justin Parsell 2022-09-15 19:17:32 -04:00
commit d8e39b9dc9
28 changed files with 1300 additions and 0 deletions

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# Automatically build the project and run any configured tests for every push
# and submitted pull request. This can help catch issues that only occur on
# certain platforms or Java versions, and provides a first line of defence
# against bad commits.
name: build
on: [pull_request, push]
jobs:
build:
strategy:
matrix:
# Use these Java versions
java: [
17, # Current Java LTS & minimum supported by Minecraft
]
# and run on both Linux and Windows
os: [ubuntu-20.04, windows-2022]
runs-on: ${{ matrix.os }}
steps:
- name: checkout repository
uses: actions/checkout@v2
- name: validate gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: setup jdk ${{ matrix.java }}
uses: actions/setup-java@v1
with:
java-version: ${{ matrix.java }}
- name: make gradle wrapper executable
if: ${{ runner.os != 'Windows' }}
run: chmod +x ./gradlew
- name: build
run: ./gradlew build
- name: capture build artifacts
if: ${{ runner.os == 'Linux' && matrix.java == '17' }} # Only upload artifacts built from latest java on one OS
uses: actions/upload-artifact@v2
with:
name: Artifacts
path: build/libs/

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# gradle
.gradle/
build/
out/
classes/
# eclipse
*.launch
# idea
.idea/
*.iml
*.ipr
*.iws
# vscode
.settings/
.vscode/
bin/
.classpath
.project
# macos
*.DS_Store
# fabric
run/

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Creative Commons Legal Code
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HEREUNDER.
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of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
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4. Limitations and Disclaimers.
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surrendered, licensed or otherwise affected by this document.
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Further, Affirmer disclaims responsibility for obtaining any necessary
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README.md Normal file
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# Fabric Example Mod
## Setup
For setup instructions please see the [fabric wiki page](https://fabricmc.net/wiki/tutorial:setup) that relates to the IDE that you are using.
## License
This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects.

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plugins {
id 'fabric-loom' version '0.12-SNAPSHOT'
id 'maven-publish'
}
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
archivesBaseName = project.archives_base_name
version = project.mod_version
group = project.maven_group
repositories {
// Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
}
dependencies {
// To change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
// Uncomment the following line to enable the deprecated Fabric API modules.
// These are included in the Fabric API production distribution and allow you to update your mod to the latest modules at a later more convenient time.
// modImplementation "net.fabricmc.fabric-api:fabric-api-deprecated:${project.fabric_version}"
}
processResources {
inputs.property "version", project.version
filesMatching("fabric.mod.json") {
expand "version": project.version
}
}
tasks.withType(JavaCompile).configureEach {
// Minecraft 1.18 (1.18-pre2) upwards uses Java 17.
it.options.release = 17
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
}
jar {
from("LICENSE") {
rename { "${it}_${project.archivesBaseName}"}
}
}
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}

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# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
org.gradle.java.home=C:/Program Files/Java/jdk-18.0.1.1
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=1.19
yarn_mappings=1.19+build.1
loader_version=0.14.6
# Mod Properties
mod_version = 1.0.0
maven_group = com.example
archives_base_name = fabric-example-mod
# Dependencies
fabric_version=0.55.1+1.19

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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gradlew vendored Normal file
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}

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package me.parsell.dmBlock.Common;
import net.minecraft.block.Block;
import net.minecraft.block.BlockEntityProvider;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.util.math.BlockPos;
public class MultiBlockFacadeBlock extends Block implements BlockEntityProvider {
public MultiBlockFacadeBlock(Settings settings) {
super(settings);
}
@Override
public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
return new MultiBlockFacadeBlockEntity(pos, state);
}
}

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package me.parsell.dmBlock.Common;
import me.parsell.dmBlock.dmBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.util.math.BlockPos;
public class MultiBlockFacadeBlockEntity extends BlockEntity {
public MultiBlockFacadeBlockEntity(BlockPos pos, BlockState state) {
super(dmBlock.MULTIBLOCKFACADE_BLOCKENTITY, pos, state);
}
@Override
public void writeNbt(NbtCompound nbt) {
// Save the current value of the number to the nbt
//nbt.putInt("number", number);
super.writeNbt(nbt);
}
}

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package me.parsell.dmBlock.Common;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRendererFactory;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.math.Vec3f;
public class MultiBlockFacadeBlockEntityRenderer implements BlockEntityRenderer<MultiBlockFacadeBlockEntity> {
private static ItemStack stack = new ItemStack(Items.JUKEBOX, 1);
public MultiBlockFacadeBlockEntityRenderer(BlockEntityRendererFactory.Context ctx) {
}
@Override
public void render(MultiBlockFacadeBlockEntity blockEntity, float tickDelta, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light, int overlay) {
matrices.push();
double offset = Math.sin((blockEntity.getWorld().getTime() + tickDelta) / 8.0) / 4.0;
matrices.translate(0.5, 1.25 + offset, 0.5);
matrices.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion((blockEntity.getWorld().getTime() + tickDelta) * 4));
int lightAbove = WorldRenderer.getLightmapCoordinates(blockEntity.getWorld(), blockEntity.getPos().up());
MinecraftClient.getInstance().getItemRenderer().renderItem(stack, ModelTransformation.Mode.GROUND, lightAbove,
overlay, matrices, vertexConsumers, 0);
matrices.pop();
}
}

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package me.parsell.dmBlock.Common;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import java.util.function.Function;
import java.util.function.Supplier;
import com.mojang.datafixers.util.Pair;
import me.parsell.dmBlock.dmBlock;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.renderer.v1.Renderer;
import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.ModelBakeSettings;
import net.minecraft.client.render.model.ModelLoader;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.render.model.json.JsonUnbakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.PlayerScreenHandler;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.random.Random;
import net.minecraft.world.BlockRenderView;
@Environment(EnvType.CLIENT)
public class MultiBlockFacadeBlockModel implements UnbakedModel, BakedModel, FabricBakedModel {
private Mesh mesh;
private static final SpriteIdentifier[] SPRITE_IDS = new SpriteIdentifier[] {
new SpriteIdentifier(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/stone")),
new SpriteIdentifier(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/andesite")),
new SpriteIdentifier(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/diorite"))
};
private Sprite[] SPRITES = new Sprite[3];
private static final Identifier DEFAULT_BLOCK_MODEL = new Identifier("minecraft:block/block");
private ModelTransformation transformation;
@Override
public boolean isVanillaAdapter() {
return false;
}
@Override
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos,
Supplier<Random> randomSupplier, RenderContext context) {
QuadEmitter emitter = context.getEmitter();
int spriteIdx = ((pos.getX() % 3) + (pos.getY() % 3) + (pos.getZ() % 3)) % 3;
spriteIdx = (spriteIdx < 0) ? (spriteIdx + 3) : spriteIdx;
for (Direction direction : Direction.values()) {
// Add a new face to the mesh
emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
// Set the sprite of the face, must be called after .square()
// We haven't specified any UV coordinates, so we want to use the whole texture.
// BAKE_LOCK_UV does exactly that.
emitter.spriteBake(0, SPRITES[spriteIdx], MutableQuadView.BAKE_LOCK_UV);
// Enable texture usage
emitter.spriteColor(0, -1, -1, -1, -1);
// Add the quad to the mesh
emitter.emit();
}
}
@Override
public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
context.meshConsumer().accept(mesh);
}
@Override
public List<BakedQuad> getQuads(BlockState var1, Direction var2, Random var3) {
return Collections.emptyList();
}
@Override
public boolean useAmbientOcclusion() {
return true;
}
@Override
public boolean hasDepth() {
return false;
}
@Override
public boolean isSideLit() {
return true;
}
@Override
public boolean isBuiltin() {
return false;
}
@Override
public Sprite getParticleSprite() {
return SPRITES[1];
}
@Override
public ModelTransformation getTransformation() {
return transformation;
}
@Override
public ModelOverrideList getOverrides() {
return ModelOverrideList.EMPTY;
}
@Override
public Collection<Identifier> getModelDependencies() {
return Arrays.asList(DEFAULT_BLOCK_MODEL);
}
@Override
public Collection<SpriteIdentifier> getTextureDependencies(Function<Identifier, UnbakedModel> var1,
Set<Pair<String, String>> var2) {
return Arrays.asList(SPRITE_IDS);
}
@Override
public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter,
ModelBakeSettings rotationContainer,
Identifier modelId) {
dmBlock.LOGGER.info("Ran the model bake.");
JsonUnbakedModel defaultBlockModel = (JsonUnbakedModel) loader.getOrLoadModel(DEFAULT_BLOCK_MODEL);
transformation = defaultBlockModel.getTransformations();
// Get the sprites
for (int i = 0; i < 3; ++i) {
SPRITES[i] = textureGetter.apply(SPRITE_IDS[i]);
}
// Build the mesh using the Renderer API
Renderer renderer = RendererAccess.INSTANCE.getRenderer();
MeshBuilder builder = renderer.meshBuilder();
QuadEmitter emitter = builder.getEmitter();
for (Direction direction : Direction.values()) {
int spriteIdx = (direction == Direction.UP || direction == Direction.DOWN) ? 2 : ((direction == Direction.NORTH || direction == Direction.SOUTH) ? 1 : 0);
// Add a new face to the mesh
emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
// Set the sprite of the face, must be called after .square()
// We haven't specified any UV coordinates, so we want to use the whole texture.
// BAKE_LOCK_UV does exactly that.
emitter.spriteBake(0, SPRITES[spriteIdx], MutableQuadView.BAKE_LOCK_UV);
// Enable texture usage
emitter.spriteColor(0, -1, -1, -1, -1);
// Add the quad to the mesh
emitter.emit();
}
mesh = builder.build();
return this;
}
}

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package me.parsell.dmBlock.Common;
import java.nio.FloatBuffer;
import java.util.Map;
import java.util.Set;
import org.lwjgl.system.MemoryUtil;
import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Matrix3f;
import net.minecraft.util.math.Vec3i;
import net.minecraft.world.World;
public abstract class MultiBlockStructure {
public class MultiBlockInstance{
public Vec3i mutliBlockEntry;
public RotationDirection rotation;
public MultiBlockInstance(Vec3i entry, RotationDirection rotation){
mutliBlockEntry = entry;
this.rotation = rotation;
}
}
protected enum RotationDirection{
x0, x90, x180, x270,
y0, y90, y180, y270,
z0, z90, z180, z270
}
protected final RotationDirection[] ALL_ROTATION_DIRECTIONS = {RotationDirection.x0, RotationDirection.x90, RotationDirection.x180, RotationDirection.x270,
RotationDirection.y0, RotationDirection.y90, RotationDirection.y180, RotationDirection.y270,
RotationDirection.z0, RotationDirection.z90, RotationDirection.z180, RotationDirection.z270};
protected final RotationDirection[] NO_ROTATION_DIRECTIONS = {RotationDirection.x0, RotationDirection.y0, RotationDirection.z0};
protected final RotationDirection[] ALL_X_ROTATION_DIRECTONS = {RotationDirection.x0, RotationDirection.x90, RotationDirection.x180, RotationDirection.x270};
protected final RotationDirection[] ALL_Y_ROTATION_DIRECTONS = {RotationDirection.y0, RotationDirection.y90, RotationDirection.y180, RotationDirection.y270};
protected final RotationDirection[] ALL_Z_ROTATION_DIRECTONS = {RotationDirection.z0, RotationDirection.z90, RotationDirection.z180, RotationDirection.z270};
public abstract Map<Vec3i, Block> getStructure();
public abstract Set<RotationDirection> getValidRotationDirections();
public MultiBlockInstance verifyStructure(World world, BlockPos activation){
Map<Vec3i, Block> structureTemplate = getStructure();
for(Map.Entry<Vec3i, Block> startEntry: structureTemplate.entrySet()){ // Iterate through all blocks in the structure so we can determine where on the structure the player activated
if(world.getBlockState(activation).isOf(startEntry.getValue())){ // Ensure that the block we're checking is the block the player activated on
// Block in template is same the player activated on, this is our entry block for this formation check
Vec3i startPos = startEntry.getKey(); // Get the relative position in the structure
for(RotationDirection rotation : getValidRotationDirections()){ // Iterate through all possible rotations of the structure as well
boolean wasRotationVerified = true; // To determine if the structure can be formed given this entry block and this rotation
for(Map.Entry<Vec3i, Block> entry: structureTemplate.entrySet()){ // Iterate through all remaining blocks in the structure
if(entry.getKey().equals(startPos)) // if its one we already checked, skip
continue;
Vec3i offset = applyRotationMatrix(startPos, entry.getKey(), rotation); // Modify the relative position we are checking by the entry position's location
BlockPos checkPosition = activation.add(offset); // Offset the actual blockpos with the relative one, corrected for the entry blockpos
if(!(world.getBlockState(checkPosition).isOf(entry.getValue()))){ // Check block against structure block
wasRotationVerified = false; // If the block was not the block in the structure, then this rotation was impossible and continue to check other rotations
break;
}
}
if (wasRotationVerified){ // If one of the rotations passed, this means formation is possible
return new MultiBlockInstance(startPos, rotation);
}
}
}
}
return null; // No formation was possible
}
// This implements a 3d rotation matrix to modify our relative blockpos for the structure
public static Vec3i applyRotationMatrix(Vec3i origin, Vec3i destination, RotationDirection rotation){
FloatBuffer marcusFloats = MemoryUtil.memAllocFloat(9);
rotationToMatrix(rotation).writeColumnMajor(marcusFloats);
Vec3i rawOffset = destination.subtract(origin); // It's fucking raw
float x = (float)rawOffset.getX();
float y = (float)rawOffset.getY();
float z = (float)rawOffset.getZ();
Vec3i finalOffset = new Vec3i(x * marcusFloats.get(0) + y * marcusFloats.get(1) + z * marcusFloats.get(2),
x * marcusFloats.get(3) + y * marcusFloats.get(4) + z * marcusFloats.get(5),
x * marcusFloats.get(6) + y * marcusFloats.get(7) + z * marcusFloats.get(8)); //Cooked up with some crack
return finalOffset;
}
// This allows us to take human-readable rotations and convert it to the correct matrix
// This cannot be a HashMap or the likes due to Matrix3f not allowing intilization with data in a simple way, thanks mojang
public static Matrix3f rotationToMatrix(RotationDirection rotation){
Matrix3f rotMat = new Matrix3f();
switch(rotation) {
case x0:
case y0:
case z0:
rotMat.set(0, 0, 1);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, 1);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, 1);
return rotMat;
case x90:
rotMat.set(0, 0, 1);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, 0);
rotMat.set(1, 2, -1);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, 1);
rotMat.set(2, 2, 0);
return rotMat;
case x180:
rotMat.set(0, 0, 1);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, -1);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, -1);
return rotMat;
case x270:
rotMat.set(0, 0, 1);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, 0);
rotMat.set(1, 2, 1);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, -1);
rotMat.set(2, 2, 0);
return rotMat;
case y90:
rotMat.set(0, 0, 0);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 1);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, 1);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, -1);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, 0);
return rotMat;
case y180:
rotMat.set(0, 0, -1);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, 1);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, -1);
return rotMat;
case y270:
rotMat.set(0, 0, -1);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, 1);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, 1);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, 0);
return rotMat;
case z90:
rotMat.set(0, 0, 0);
rotMat.set(0, 1, -1);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 1);
rotMat.set(1, 1, 0);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, 1);
return rotMat;
case z180:;
rotMat.set(0, 0, -1);
rotMat.set(0, 1, 0);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, 0);
rotMat.set(1, 1, -1);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, 1);
return rotMat;
case z270:
rotMat.set(0, 0, 0);
rotMat.set(0, 1, 1);
rotMat.set(0, 2, 0);
rotMat.set(1, 0, -1);
rotMat.set(1, 1, 0);
rotMat.set(1, 2, 0);
rotMat.set(2, 0, 0);
rotMat.set(2, 1, 0);
rotMat.set(2, 2, 1);
return rotMat;
default:
return null; // Something fucked up bad here, blame someone
}
}
}

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package me.parsell.dmBlock.Common;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
// TODO: Generate generic texture, generate blockentity that would take this over
public class MutliBlockBlock extends Block{
private BlockEntity pointerEntity;
public MutliBlockBlock(Settings settings) {
super(settings);
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit){
return ActionResult.CONSUME;
// TODO: Needs to open BlockEntity that it's assigned
}
public void setMasterEntity(BlockEntity masterEntity){
pointerEntity = masterEntity;
}
}

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package me.parsell.dmBlock.Core;
import org.jetbrains.annotations.Nullable;
import me.parsell.dmBlock.Common.MultiBlockFacadeBlockModel;
import net.fabricmc.fabric.api.client.model.ModelProviderContext;
import net.fabricmc.fabric.api.client.model.ModelProviderException;
import net.fabricmc.fabric.api.client.model.ModelResourceProvider;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.util.Identifier;
public class MultiBlockAPIModelProvider implements ModelResourceProvider {
public static final MultiBlockFacadeBlockModel MULTIBLOCKFACADE_BLOCK_MODEL = new MultiBlockFacadeBlockModel();
public static final Identifier MULTIBLOCKFACADE_BLOCK_MODEL_BLOCK = new Identifier("dmblock:block/multiblockfacade_block");
public static final Identifier MULTIBLOCKFACADE_BLOCK_MODEL_ITEM = new Identifier("dmblock:item/multiblockfacade_block");
@Override
public @Nullable UnbakedModel loadModelResource(Identifier identifier, ModelProviderContext context)
throws ModelProviderException {
if (identifier.equals(MULTIBLOCKFACADE_BLOCK_MODEL_BLOCK) || identifier.equals(MULTIBLOCKFACADE_BLOCK_MODEL_ITEM)) {
return MULTIBLOCKFACADE_BLOCK_MODEL;
} else {
return null;
}
}
}

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package me.parsell.dmBlock;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.fabricmc.fabric.api.object.builder.v1.block.entity.FabricBlockEntityTypeBuilder;
import net.minecraft.block.Block;
import net.minecraft.block.Material;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import me.parsell.dmBlock.Common.MultiBlockFacadeBlock;
import me.parsell.dmBlock.Common.MultiBlockFacadeBlockEntity;
public class dmBlock implements ModInitializer {
// This logger is used to write text to the console and the log file.
// It is considered best practice to use your mod id as the logger's name.
// That way, it's clear which mod wrote info, warnings, and errors.
public static final String MODID = "dmblock";
public static final Logger LOGGER = LoggerFactory.getLogger(MODID);
public static final Block MULTIBLOCKFACADE_BLOCK = new MultiBlockFacadeBlock(FabricBlockSettings.of(Material.METAL).strength(4.0f));
public static final BlockEntityType<MultiBlockFacadeBlockEntity> MULTIBLOCKFACADE_BLOCKENTITY = FabricBlockEntityTypeBuilder.create(MultiBlockFacadeBlockEntity::new, MULTIBLOCKFACADE_BLOCK).build();
@Override
public void onInitialize() {
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
Registry.register(Registry.BLOCK, new Identifier(MODID, "multiblockfacade_block"), MULTIBLOCKFACADE_BLOCK);
Registry.register(Registry.ITEM, new Identifier(MODID, "multiblockfacade_block"), new BlockItem(MULTIBLOCKFACADE_BLOCK, new FabricItemSettings().group(ItemGroup.MISC)));
Registry.register(Registry.BLOCK_ENTITY_TYPE, new Identifier(MODID, "multiblockfacade_blockentity"), MULTIBLOCKFACADE_BLOCKENTITY);
}
}

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package me.parsell.dmBlock;
import me.parsell.dmBlock.Core.MultiBlockAPIModelProvider;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.model.ModelLoadingRegistry;
@Environment(EnvType.CLIENT)
public class dmBlockClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
ModelLoadingRegistry.INSTANCE.registerResourceProvider(rm -> new MultiBlockAPIModelProvider());
// BlockEntityRendererRegistry.register(ScratchMod.MULTIBLOCKFACADE_BLOCKENTITY,
// MultiBlockFacadeBlockEntityRenderer::new);
}
}

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package me.parsell.dmBlock.mixin;
import net.minecraft.client.gui.screen.TitleScreen;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(TitleScreen.class)
public class MultiBlockAPIMixin {
@Inject(at = @At("HEAD"), method = "init()V")
private void init(CallbackInfo info) {
// ScratchMod.LOGGER.info("This line is printed by an example mod mixin!");
}
}

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{
"variants": {
"" : { "model": "dmblock:block/multiblockfacade_block" }
}
}

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{
"parent": "block/cube_all",
"textures": {
"all": "dmblock:block/multiblockfacade_block"
}
}

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{
"parent": "dmblock:block/multiblockfacade_block"
}

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{
"required": true,
"minVersion": "0.8",
"package": "me.parsell.MultiBlock.mixin",
"compatibilityLevel": "JAVA_17",
"mixins": [
],
"injectors": {
"defaultRequire": 1
}
}

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{
"schemaVersion": 1,
"id": "dmblock",
"version": "0.0.1a",
"name": "dmBlock",
"description": "Dynamic Multiblock",
"authors": [
"Ganku",
"Pinyateh"
],
"contact": {
"homepage": "https://fabricmc.net/",
"sources": "https://github.com/FabricMC/fabric-example-mod"
},
"license": "CC0-1.0",
"icon": "assets/dmBlock/icon.png",
"environment": "*",
"entrypoints": {
"main": [
"me.parsell.dmBlock.dmBlock"
],
"client": [
{
"value": "me.parsell.dmBlock.dmBlockClient"
}
]
},
"mixins": [
"dmBlock.mixins.json"
],
"depends": {
"fabricloader": ">=0.14.6",
"fabric": "*",
"minecraft": "~1.19",
"java": ">=17"
},
"suggests": {
"another-mod": "*"
}
}