beginning of gamerules, config works, translations
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c735b06779
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@ -3,7 +3,7 @@ package me.parsell.wireddust;
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import me.shedaniel.autoconfig.ConfigData;
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import me.shedaniel.autoconfig.annotation.Config;
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@Config(name = "GlowstoneWire")
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@Config(name = "WiredDust")
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public class WiredDustConfig implements ConfigData{
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public boolean useVanillaItems = true;
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@ -11,12 +11,12 @@ public class WiredDustConfig implements ConfigData{
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public boolean addGlowstoneWire = true;
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public boolean addBlazePowderWire = true;
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public boolean doBlazePowderDamage = true;
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//public boolean doBlazePowderDamage = true; // GR
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public boolean addGunpowderWire = true;
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public boolean gunpowderWireIgnitesExtremelyFlammableBlocks = true;
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public boolean gunpowderWireIgnitesFlammableBlocks = false;
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public boolean gunpowderWireIgnitesTNT = true;
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public boolean gunpowderWireIgnitesExtremelyFlammableBlocks = true; //GR: Campfire, leaves
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public boolean gunpowderWireIgnitesFlammableBlocks = false; //GR: wool, hay
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//public boolean gunpowderWireIgnitesTNT = true; //GR: tnt duh
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//TODO Consider gamerules for additional functionality instead of mod config
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}
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@ -2,6 +2,7 @@ package me.parsell.wireddust.common;
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import java.util.Random;
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import me.parsell.wireddust.core.WiredDustGamerules;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.block.BlockState;
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@ -22,8 +23,9 @@ public class WDBlazePowderWireBlock extends WDWireBlock{
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@Override
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public void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity) {
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if (!entity.isFireImmune() && entity instanceof LivingEntity && !EnchantmentHelper.hasFrostWalker((LivingEntity)entity))
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entity.damage(DamageSource.HOT_FLOOR, 1.0F);
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if(world.getGameRules().getBoolean(WiredDustGamerules.DO_BLAZE_POWDER_WIRE_DAMAGE))
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if (!entity.isFireImmune() && entity instanceof LivingEntity && !EnchantmentHelper.hasFrostWalker((LivingEntity)entity))
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entity.damage(DamageSource.HOT_FLOOR, 1.0F);
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}
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@Environment(EnvType.CLIENT)
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@ -3,6 +3,7 @@ package me.parsell.wireddust.common;
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import java.util.Iterator;
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import java.util.Random;
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import me.parsell.wireddust.core.WiredDustGamerules;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.block.Block;
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@ -28,7 +29,8 @@ import net.minecraft.util.math.Direction.Axis;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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// TODO: All the magic to make this work the way i want
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// TODO: All the magic to make this work the way i
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// TODO: make textures differ for lit state, and burnt state
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public class WDGunpowderWireBlock extends WDWireBlock{
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public static final BooleanProperty LIT;
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public static final BooleanProperty BURNT;
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@ -126,7 +128,7 @@ public class WDGunpowderWireBlock extends WDWireBlock{
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if(state.get(super.DIRECTION_TO_WIRE_CONNECTION.get(dir)).isConnected())
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if(offsetBlockState.isOf(this))
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light(world, offsetPos, offsetBlockState);
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else if(offsetBlockState.isOf(Blocks.TNT)) {
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else if(offsetBlockState.isOf(Blocks.TNT) && world.getGameRules().getBoolean(WiredDustGamerules.GUNPOWDER_WIRE_IGNITES_TNT)) {
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TntBlock.primeTnt(world, offsetPos);
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world.setBlockState(offsetPos, Blocks.AIR.getDefaultState());
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} else if(offsetBlockState.isOf(Blocks.CAMPFIRE) && !offsetBlockState.get(CampfireBlock.LIT))
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@ -159,7 +159,7 @@ public class WDWireBlock extends Block{
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else if (!NORTH && !SOUTH && WEST && !state.get(WIRE_CONNECTION_EAST).isBroken())
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state = state.with(WIRE_CONNECTION_EAST, WDWireConnection.SIDE);
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//TODO: FIX THIS.
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//TODO: FIX n&s issue
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return state;
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}
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@ -0,0 +1,20 @@
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package me.parsell.wireddust.core;
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import net.fabricmc.fabric.api.gamerule.v1.GameRuleFactory;
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import net.fabricmc.fabric.api.gamerule.v1.GameRuleRegistry;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.GameRules.Category;
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public class WiredDustGamerules {
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public static final GameRules.Key<GameRules.BooleanRule> DO_BLAZE_POWDER_WIRE_DAMAGE;
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public static final GameRules.Key<GameRules.BooleanRule> GUNPOWDER_WIRE_IGNITES_TNT;
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public void init(){
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// placeabo, just ensures that static gets ran here
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}
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static {
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DO_BLAZE_POWDER_WIRE_DAMAGE = GameRuleRegistry.register("doBlazePowderWireDamage", Category.MISC, GameRuleFactory.createBooleanRule(true));
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GUNPOWDER_WIRE_IGNITES_TNT = GameRuleRegistry.register("gunpowderWireIgnitesTNT", Category.MISC, GameRuleFactory.createBooleanRule(true));
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}
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}
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@ -2,6 +2,7 @@ package me.parsell.wireddust.core;
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import com.mojang.serialization.Lifecycle;
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import me.parsell.wireddust.WiredDust;
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import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemGroup;
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@ -11,12 +12,16 @@ import net.minecraft.util.registry.Registry;
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import net.minecraft.util.registry.RegistryKey;
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public class WiredDustItems {
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public static void init(){
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.GLOWSTONE_DUST), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("glowstone_dust")), new BlockItem(WiredDustBlocks.GLOWSTONE_WIRE, new FabricItemSettings().group(ItemGroup.MATERIALS)), Lifecycle.stable());
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.BLAZE_POWDER), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("blaze_powder")), new BlockItem(WiredDustBlocks.BLAZE_POWDER_WIRE, new FabricItemSettings().group(ItemGroup.BREWING)), Lifecycle.stable());
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.GUNPOWDER), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("gunpowder")), new BlockItem(WiredDustBlocks.GUNPOWDER_WIRE, new FabricItemSettings().group(ItemGroup.MATERIALS)), Lifecycle.stable());
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.SUGAR), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("sugar")), new BlockItem(WiredDustBlocks.SUGAR_WIRE, new FabricItemSettings().group(ItemGroup.MATERIALS)), Lifecycle.stable());
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if(WiredDust.CONFIG.useVanillaItems) {
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if(WiredDust.CONFIG.addGlowstoneWire)
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.GLOWSTONE_DUST), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("glowstone_dust")), new BlockItem(WiredDustBlocks.GLOWSTONE_WIRE, new FabricItemSettings().group(ItemGroup.MATERIALS)), Lifecycle.stable());
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if(WiredDust.CONFIG.addBlazePowderWire)
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.BLAZE_POWDER), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("blaze_powder")), new BlockItem(WiredDustBlocks.BLAZE_POWDER_WIRE, new FabricItemSettings().group(ItemGroup.BREWING)), Lifecycle.stable());
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if(WiredDust.CONFIG.addGunpowderWire)
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.GUNPOWDER), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("gunpowder")), new BlockItem(WiredDustBlocks.GUNPOWDER_WIRE, new FabricItemSettings().group(ItemGroup.MATERIALS)), Lifecycle.stable());
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if(WiredDust.CONFIG.addSugarWire)
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Registry.ITEM.set(Registry.ITEM.getRawId(Items.SUGAR), RegistryKey.of(Registry.ITEM.getKey(), new Identifier("sugar")), new BlockItem(WiredDustBlocks.SUGAR_WIRE, new FabricItemSettings().group(ItemGroup.MATERIALS)), Lifecycle.stable());
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}
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}
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}
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@ -1,7 +1,7 @@
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{
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"itemGroup.wireddust.general": "Wired Dust",
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"block.wireddust.glowstone_wire": "Glowstone Wire",
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"block.wireddust.sugar_wire": "Sugar Wire",
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"block.wireddust.blaze_powder_wire": "Blaze Powder Wire",
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"block.wireddust.gunpowder_wire": "Gunpowder Wire"
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"block.wireddust.glowstone_wire": "Glowstone",
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"block.wireddust.sugar_wire": "Sugar",
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"block.wireddust.blaze_powder_wire": "Blaze Powder",
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"block.wireddust.gunpowder_wire": "Gunpowder"
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}
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