Updated onUse for better client handling
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@ -215,7 +215,10 @@ public class WDWireBlock extends Block{
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@Override // For each link, set to break and update the blocks around me (above and below)
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit){
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if(world.isClient)
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return ActionResult.SUCCESS;
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if(hasConnection(state) && !player.hasStackEquipped(EquipmentSlot.MAINHAND))
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return ActionResult.SUCCESS;
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else
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return ActionResult.PASS;
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if(player.abilities.allowModifyWorld)
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if(hasConnection(state) && !player.hasStackEquipped(EquipmentSlot.MAINHAND)) {
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Iterator<Direction> dirItr = Direction.Type.HORIZONTAL.iterator();
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