GlowstoneWire/src/main/java/me/parsell/glowstonewire/common/GlowstoneWireBlock.java

193 lines
8.9 KiB
Java

package me.parsell.glowstonewire.common;
import java.util.Iterator;
import java.util.Map;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
import org.jetbrains.annotations.Nullable;
import me.parsell.glowstonewire.core.glowBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.enums.WireConnection;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.state.property.Property;
import net.minecraft.util.ActionResult;
import net.minecraft.util.BlockMirror;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
public class GlowstoneWireBlock extends Block{
// These are the states of the wires coming off our block
public static final net.minecraft.state.property.EnumProperty<net.minecraft.block.enums.WireConnection> WIRE_CONNECTION_NORTH;
public static final net.minecraft.state.property.EnumProperty<net.minecraft.block.enums.WireConnection> WIRE_CONNECTION_EAST;
public static final net.minecraft.state.property.EnumProperty<net.minecraft.block.enums.WireConnection> WIRE_CONNECTION_SOUTH;
public static final net.minecraft.state.property.EnumProperty<net.minecraft.block.enums.WireConnection> WIRE_CONNECTION_WEST;
// Locally defined DIRECTION <-> WIRE_CONNECTION_DIRECTION
public static final Map<Direction, EnumProperty<WireConnection>> DIRECTION_TO_WIRE_CONNECTION_PROPERTY;
// Determines the hitbox for our block
public static final VoxelShape DOT_SHAPE;
// Full sided state
private BlockState FULL_STATE;
public GlowstoneWireBlock(Settings settings) {
super(settings);
// Set these properties to be none as start, so we start with a dot
this.setDefaultState((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.stateManager.getDefaultState()).with(WIRE_CONNECTION_NORTH, WireConnection.NONE)).with(WIRE_CONNECTION_EAST, WireConnection.NONE)).with(WIRE_CONNECTION_SOUTH, WireConnection.NONE)).with(WIRE_CONNECTION_WEST, WireConnection.NONE)));
this.FULL_STATE = (BlockState)((BlockState)((BlockState)((BlockState)this.getDefaultState().with(WIRE_CONNECTION_NORTH, WireConnection.SIDE)).with(WIRE_CONNECTION_EAST, WireConnection.SIDE)).with(WIRE_CONNECTION_SOUTH, WireConnection.SIDE)).with(WIRE_CONNECTION_WEST, WireConnection.SIDE);
}
// Make sure out block has the properties for us to manage
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(WIRE_CONNECTION_NORTH, WIRE_CONNECTION_EAST, WIRE_CONNECTION_SOUTH, WIRE_CONNECTION_WEST);
}
private static boolean isFullyConnected(BlockState state) {
return ((WireConnection)state.get(WIRE_CONNECTION_NORTH)).isConnected() &&
((WireConnection)state.get(WIRE_CONNECTION_SOUTH)).isConnected() &&
((WireConnection)state.get(WIRE_CONNECTION_EAST)).isConnected() &&
((WireConnection)state.get(WIRE_CONNECTION_WEST)).isConnected();
}
private static boolean isNotConnected(BlockState state) {
return !((WireConnection)state.get(WIRE_CONNECTION_NORTH)).isConnected() &&
!((WireConnection)state.get(WIRE_CONNECTION_SOUTH)).isConnected() &&
!((WireConnection)state.get(WIRE_CONNECTION_EAST)).isConnected() &&
!((WireConnection)state.get(WIRE_CONNECTION_WEST)).isConnected();
}
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
return DOT_SHAPE;
}
// This decides what I should look like when I'm placed
public BlockState getPlacecmentState(ItemPlacementContext ctx){
World world = ctx.getWorld();
BlockPos placePos = ctx.getBlockPos();
BlockState state = this.getDefaultState();
if(world.getBlockState(placePos.offset(Direction.NORTH)).isOf(this))
state = state.with(WIRE_CONNECTION_NORTH, WireConnection.SIDE);
if(world.getBlockState(placePos.offset(Direction.SOUTH)).isOf(this))
state = state.with(WIRE_CONNECTION_SOUTH, WireConnection.SIDE);
if(world.getBlockState(placePos.offset(Direction.EAST)).isOf(this))
state = state.with(WIRE_CONNECTION_EAST, WireConnection.SIDE);
if(world.getBlockState(placePos.offset(Direction.WEST)).isOf(this))
state = state.with(WIRE_CONNECTION_WEST, WireConnection.SIDE);
System.out.println(state.toString());
return state;
}
// This decides what I should look like whens something around me happens
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
System.out.println("state for neighbor update w: " + state.toString() + ", " + direction.toString() + ", " + pos.toString() + ", " + posFrom.toString());
return state;
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
BlockPos blockPos = pos.down();
BlockState blockState = world.getBlockState(blockPos);
return this.canRunOnTop(world, blockPos, blockState);
}
private boolean canRunOnTop(BlockView world, BlockPos pos, BlockState floor) {
return floor.isSideSolidFullSquare(world, pos, Direction.UP) || floor.isOf(Blocks.HOPPER);
}
public BlockState rotate(BlockState state, BlockRotation rotation) {
switch(rotation) {
case CLOCKWISE_180:
return (BlockState)((BlockState)((BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_SOUTH))).with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_NORTH))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_EAST));
case COUNTERCLOCKWISE_90:
return (BlockState)((BlockState)((BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_EAST))).with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_SOUTH))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_NORTH));
case CLOCKWISE_90:
return (BlockState)((BlockState)((BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_NORTH))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_EAST))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_SOUTH));
default:
return state;
}
}
public BlockState mirror(BlockState state, BlockMirror mirror) {
switch(mirror) {
case LEFT_RIGHT:
return (BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_SOUTH))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_NORTH));
case FRONT_BACK:
return (BlockState)((BlockState)state.with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_EAST));
default:
return super.mirror(state, mirror);
}
}
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit){
if(isNotConnected(state))
world.setBlockState(pos, FULL_STATE, 3);
else
world.setBlockState(pos, this.getDefaultState(), 3);
System.out.println("onUse");
return ActionResult.SUCCESS;
}
/* public void update(World world, BlockPos pos, BlockState state){
System.out.println("Update");
}
// Check if I'm this,
// then update all my neighbors
// then tell my neighbors to update all their neighbors (why?)
/* public void updateNeighbors(World world, BlockPos pos){
if (world.getBlockState(pos).isOf(this)) {
world.updateNeighborsAlways(pos, this);
//Direction[] d = Direction.values();
//int dl = d.length;
//for(int i = 0; i < dl; ++i) {
// Direction direction = d[i];
// world.updateNeighborsAlways(pos.offset(direction), this);
//}
}
} */
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify){
if (!world.isClient) {
if (state.canPlaceAt(world, pos)) {
return;
} else {
dropStacks(state, world, pos);
world.removeBlock(pos, false);
}
}
}
static {
WIRE_CONNECTION_NORTH = Properties.NORTH_WIRE_CONNECTION;
WIRE_CONNECTION_EAST = Properties.EAST_WIRE_CONNECTION;
WIRE_CONNECTION_SOUTH = Properties.SOUTH_WIRE_CONNECTION;
WIRE_CONNECTION_WEST = Properties.WEST_WIRE_CONNECTION;
DIRECTION_TO_WIRE_CONNECTION_PROPERTY = Maps.newEnumMap((Map)ImmutableMap.of(Direction.NORTH, WIRE_CONNECTION_NORTH, Direction.EAST, WIRE_CONNECTION_EAST, Direction.SOUTH, WIRE_CONNECTION_SOUTH, Direction.WEST, WIRE_CONNECTION_WEST));
DOT_SHAPE = Block.createCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D);
}
}