package me.parsell.glowstonedust.common; import java.util.Map; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Maps; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.ShapeContext; import net.minecraft.block.enums.WireConnection; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemPlacementContext; import net.minecraft.state.StateManager; import net.minecraft.state.property.EnumProperty; import net.minecraft.state.property.Properties; import net.minecraft.util.ActionResult; import net.minecraft.util.BlockMirror; import net.minecraft.util.BlockRotation; import net.minecraft.util.Hand; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.world.BlockView; import net.minecraft.world.World; public class GlowstoneWireBlock extends Block{ // These are the states of the wires coming off our block public static final net.minecraft.state.property.EnumProperty WIRE_CONNECTION_NORTH; public static final net.minecraft.state.property.EnumProperty WIRE_CONNECTION_EAST; public static final net.minecraft.state.property.EnumProperty WIRE_CONNECTION_SOUTH; public static final net.minecraft.state.property.EnumProperty WIRE_CONNECTION_WEST; // Locally defined DIRECTION <-> WIRE_CONNECTION_DIRECTION public static final Map> DIRECTION_TO_WIRE_CONNECTION_PROPERTY; // Determines the hitbox for our block public static final VoxelShape DOT_SHAPE; // Full sided state private BlockState FULL_STATE; public GlowstoneWireBlock(Settings settings) { super(settings); // Set these properties to be none as start, so we start with a dot this.setDefaultState((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)((BlockState)this.stateManager.getDefaultState()).with(WIRE_CONNECTION_NORTH, WireConnection.NONE)).with(WIRE_CONNECTION_EAST, WireConnection.NONE)).with(WIRE_CONNECTION_SOUTH, WireConnection.NONE)).with(WIRE_CONNECTION_WEST, WireConnection.NONE))); this.FULL_STATE = (BlockState)((BlockState)((BlockState)((BlockState)this.getDefaultState().with(WIRE_CONNECTION_NORTH, WireConnection.SIDE)).with(WIRE_CONNECTION_EAST, WireConnection.SIDE)).with(WIRE_CONNECTION_SOUTH, WireConnection.SIDE)).with(WIRE_CONNECTION_WEST, WireConnection.SIDE); } // Make sure out block has the properties for us to manage protected void appendProperties(StateManager.Builder builder) { builder.add(WIRE_CONNECTION_NORTH, WIRE_CONNECTION_EAST, WIRE_CONNECTION_SOUTH, WIRE_CONNECTION_WEST); } private static boolean isFullyConnected(BlockState state) { return ((WireConnection)state.get(WIRE_CONNECTION_NORTH)).isConnected() && ((WireConnection)state.get(WIRE_CONNECTION_SOUTH)).isConnected() && ((WireConnection)state.get(WIRE_CONNECTION_EAST)).isConnected() && ((WireConnection)state.get(WIRE_CONNECTION_WEST)).isConnected(); } private static boolean isNotConnected(BlockState state) { return !((WireConnection)state.get(WIRE_CONNECTION_NORTH)).isConnected() && !((WireConnection)state.get(WIRE_CONNECTION_SOUTH)).isConnected() && !((WireConnection)state.get(WIRE_CONNECTION_EAST)).isConnected() && !((WireConnection)state.get(WIRE_CONNECTION_WEST)).isConnected(); } public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) { return DOT_SHAPE; } public BlockState getPlacecmentState(ItemPlacementContext ctx){ return this.getDefaultState(); } public BlockState rotate(BlockState state, BlockRotation rotation) { switch(rotation) { case CLOCKWISE_180: return (BlockState)((BlockState)((BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_SOUTH))).with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_NORTH))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_EAST)); case COUNTERCLOCKWISE_90: return (BlockState)((BlockState)((BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_EAST))).with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_SOUTH))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_NORTH)); case CLOCKWISE_90: return (BlockState)((BlockState)((BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_NORTH))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_EAST))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_SOUTH)); default: return state; } } public BlockState mirror(BlockState state, BlockMirror mirror) { switch(mirror) { case LEFT_RIGHT: return (BlockState)((BlockState)state.with(WIRE_CONNECTION_NORTH, state.get(WIRE_CONNECTION_SOUTH))).with(WIRE_CONNECTION_SOUTH, state.get(WIRE_CONNECTION_NORTH)); case FRONT_BACK: return (BlockState)((BlockState)state.with(WIRE_CONNECTION_EAST, state.get(WIRE_CONNECTION_WEST))).with(WIRE_CONNECTION_WEST, state.get(WIRE_CONNECTION_EAST)); default: return super.mirror(state, mirror); } } public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit){ if(isNotConnected(state)) world.setBlockState(pos, FULL_STATE, 3); else world.setBlockState(pos, this.getDefaultState(), 3); System.out.println("onUse"); return ActionResult.SUCCESS; } public void update(World world, BlockPos pos, BlockState state){ System.out.println("Update"); } public void updateNeighbors(World world, BlockPos pos){ System.out.println("Update neighbors"); if (world.getBlockState(pos).isOf(this)) { world.updateNeighborsAlways(pos, this); Direction[] var3 = Direction.values(); int var4 = var3.length; for(int var5 = 0; var5 < var4; ++var5) { Direction direction = var3[var5]; world.updateNeighborsAlways(pos.offset(direction), this); } } } public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify){ System.out.println("Neighbor update"); } static { WIRE_CONNECTION_NORTH = Properties.NORTH_WIRE_CONNECTION; WIRE_CONNECTION_EAST = Properties.EAST_WIRE_CONNECTION; WIRE_CONNECTION_SOUTH = Properties.SOUTH_WIRE_CONNECTION; WIRE_CONNECTION_WEST = Properties.WEST_WIRE_CONNECTION; DIRECTION_TO_WIRE_CONNECTION_PROPERTY = Maps.newEnumMap((Map)ImmutableMap.of(Direction.NORTH, WIRE_CONNECTION_NORTH, Direction.EAST, WIRE_CONNECTION_EAST, Direction.SOUTH, WIRE_CONNECTION_SOUTH, Direction.WEST, WIRE_CONNECTION_WEST)); DOT_SHAPE = Block.createCuboidShape(3.0D, 0.0D, 3.0D, 13.0D, 1.0D, 13.0D); } }