reintroduce flamability to stairs

This commit is contained in:
Justin Parsell 2021-03-20 00:29:38 -04:00
parent 55cde42e32
commit c5ffcaeeda
1 changed files with 3 additions and 4 deletions

View File

@ -14,7 +14,6 @@ import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.PillarBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
@ -30,8 +29,8 @@ public class CherryBlocks {
public static final Block CHERRYWOODSTRIPPED = registerPillar("stripped_cherry_wood", FabricBlockSettings.copyOf(Blocks.STRIPPED_OAK_WOOD), 5, 5);
public static final Block CHERRYLEAVES = registerLeaves("cherry_leaves", FabricBlockSettings.copyOf(Blocks.OAK_LEAVES), 30, 60, 6649929);
public static final Block CHERRYPLANKS = registerBlock("cherry_planks", FabricBlockSettings.copyOf(Blocks.OAK_PLANKS), 5, 20);
public static final Block CHERRYFENCE = registerFence("cherry_fence", FabricBlockSettings.copyOf(Blocks.OAK_FENCE), 5, 20); // TODO: Textures, tags (as required)
public static final Block CHERRYFENCEGATE = registerFenceGate("cherry_fence_gate", FabricBlockSettings.copyOf(Blocks.OAK_FENCE_GATE), 5, 20); // Textures, recipe, loot_tables, tags (as required)
public static final Block CHERRYFENCE = registerFence("cherry_fence", FabricBlockSettings.copyOf(Blocks.OAK_FENCE), 5, 20); // TODO: tags (as required)
public static final Block CHERRYFENCEGATE = registerFenceGate("cherry_fence_gate", FabricBlockSettings.copyOf(Blocks.OAK_FENCE_GATE), 5, 20); // recipe, loot_tables, tags (as required)
public static final Block CHERRYDOOR = registerDoor("cherry_door", FabricBlockSettings.copyOf(Blocks.OAK_DOOR), 5, 20); // TODO: recipe, loot_tables, tags (as required)
public static final Block CHERRYTRAPDOOR = registerTrapDoor("cherry_trapdoor", FabricBlockSettings.copyOf(Blocks.OAK_TRAPDOOR), 5, 20); //TODO: recipe, loot_tables, tags (as required)
public static final Block CHERRYSLAB = registerSlab("cherry_slab", FabricBlockSettings.copyOf(Blocks.OAK_SLAB), 5, 20); // TODO: recipe, loot tables, tags (as required)
@ -54,7 +53,7 @@ public class CherryBlocks {
private static Block registerStair(String blockID, BlockState baseBlockState, FabricBlockSettings settings, int burnChance, int burnSpread) {
Block block = new CherryStairsBlock(baseBlockState, settings);
Registry.register(Registry.BLOCK, new Identifier("cherry", blockID), block);
//FlammableBlockRegistry.getDefaultInstance().add(block, burnChance, burnSpread);
FlammableBlockRegistry.getDefaultInstance().add(block, burnChance, burnSpread);
return block;
}